Tiki Central / Other Crafts / Digital art discussion
Post #599628 by Atomic Zombie Bastard on Thu, Jul 28, 2011 9:57 AM
AZB
Atomic Zombie Bastard
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Thu, Jul 28, 2011 9:57 AM
Hi all! I'm new to the forum too -just signed up today after lurking for the last month. Think this is always a fascinating discussion and its great to watch people discovering and having fun with Sculptris. Have to say i totally agree with all the points Gene made. I initially trained as a fine artist, then got into 3d -and now create the majority of my artwork in ZBrush (a more in-depth version of sculptris) and in other 3d packages (including photoshop) on the computer. It doesnt replace other forms of art for me, but as i work as a 3d character artist, i get to model, then paint up the characters on the computer - for me its a best of both worlds scenario. Even though its computer generated i try to make work that doesn't look obviously CG. At the same time I long ago became disillusioned with the high art/ low art divide that exists within the fine art world, because i don't believe its helpful to try to attach value judgements to different forms of art for there own sake. Ultimately i think its a shame to limit whats considered valid or acceptable because thats a path that can easily lead to artistic stagnation. I think one of the main reasons that this sort of work has a reputation of being somehow of 'lesser value' is possibly because of the fact that a lot of the imagery you can find online is being created by amateurs without a grounding in art-history and art-theory. By its very nature the 3d community attracts a lot of teenage boys who are only just discovering and trying out what they're aesthetically into - tends to look awful, with fantasy orientated content -usually buxom females/aliens/fairies in small thongs, probably with a gun. (I call this style 'fan boy fantasy art wank'). I think its terrible, terrible stuff, but good for them! -i wouldnt begrudge another person their right to self-express, whatever their knowledge or talents - and of course everyone has to start somewhere. However, perhaps from the perspective of somebody glancing at the 3d community you might assume that's all there is to it. There is a high proportion of that sort of thing floating about, but then there are artists working in 3d that really knock your socks off. So i thought i'd post a couple of links up with some different examples for those who are interested: http://www.scott-eaton.com/ -the guy is a master of anatomy I think theyre both great examples of 3d artists who show there really are no constraints when using CG. |