Tiki Central / Other Crafts / Painting and Sculpting Tiki on the iPad and other crazy stuff
Post #689429 by Badd Tiki on Thu, Aug 8, 2013 9:50 PM
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Badd Tiki
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Thu, Aug 8, 2013 9:50 PM
I have read some of the posts and pretty much just tried to stay out of any conflict and am doing so now... As far as the vest, it's decent for a vest (not my jam ya know). I guess since I like tiki, if I liked vests it would work. I don't see a reason to rule it out as tiki, sure it's not an island thing, but for someone in cold climes... (I live in Rocky Mtns myself- so I'd be the guy on a tiki snowboard...). No reason people can't enjoy tiki influence in their real life style. Hawiian shirts in Minnesota in the winter, no thanks. Anyway... I am pretty much consumed by clay now and doing tiki stuff with clay is a dream come true. That has (clay, tiki or not) pretty much sucked me away from what I spent the last 10+ years doing. 3d digital art. So from that perspective I'll give some input... It's great that you are trying to work with so many textures and different renders of textures/overlays and whatnot on each. I think what seems lacking to me the most is the composition. Yours seems more like render tests, texture tests, but not complete works. So that will leave people wanting more. Also (constructive criticism) each one does seem incomplete/rushed. If you really want to improve your 3d skills I will recommend polycount.com. It's mainly based on game design, but when it comes to leading edge 3d art, games are where it's at. cgart.com (I think) is another.. more art based than game) Even just looking at others works on those sites will show you what needs improved. IMO you probably need to put more into the base shapes. Then use sculpting to really dig in and define detail. learn how to use different map types (specular for shiny metal, bump maps for fine details, illumination for glow).
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